SteamLUG Cast

Elegant Diagonal Refunds edited by Corben78

Season 03, Episode 11

Tele (Tele42) ValiantCheese bean
Special Guests
Aaron Melcher Ethan Lee


Aaron Melcher stops by to chat about porting games to Linux and our hosts have a discussion about Steam refunds

Clean language

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Shownotes written by bean


Tele (Tele42) introduces , bean () and special guest,

Our Gaming

bean ()
Destroyed wave after wave of malfunctioning robots in Assault Android Cactus [source]
Wished for human combatants while pummelling bots in top-down Q3/UT-inspired arena shooter, Daedalus - No Escape [source]
Got his steampunk fix in the team-focused multiplayer airship combat game Guns of Icarus Online [source]
Relived his driving exam by exploding and being exploded in the action racer BlazeRush [source]
Led a conga line of RPG characters into the arena for the honor of #SteamLUG in Nimble Quest [source]
Avenged the death of the last human in twin-stick shooter Ultratron [source]
Shifted between the worlds of light and dark to defeat the forces of chaos in the 2D puzzle platformer Outland [source]
Destroyed some evil robots for killing off mankind in Ultratron [source]
Raced against the clock, other racers and death by rolling grindy rock in BlazeRush [source]
Stared in awe at MASSIVE CHALICE and created some fanart for the game [source] [source]
Tele (Tele42)
Took to the skies to fight enemy airships for the glory of SteamLUG in the semi-weekly Guns of Icarus Online practice events [source]
Cracked some skulls, stalked some minions as the Dark Knight in Batman: Arkham Asylum [source]
Relaxed after porting Shadow Warrior with the ultra-violent, ultra-stylish action of Hotline Miami 2: Wrong Number [source]
Wandered the world as a bowman with a single arrow, slaying giant bosses in the stylish Titan Souls [source]

Chat with Special Guest Aaron Melcher ()

's background [source] [source]
Attended Full Sail University
Went to work for AMI, manufacturers of bartop video games porting titles like Luxor and Chainz to a custom Red Hat distribution [source]
Moved to Boston and found work with DoubleTap porting between various platforms, console and desktop [source]
Worked at Turbine, Inc. porting Lord of the Rings Online and Dungeons & Dragons Online to Mac [source]
Left Turbine to branch out on his own as a contractor, worked on HOARD for Humble Bundle [source]
Was part of the Boston Chapter of the IGDA [source] [source]
Porting HOARD to Linux was first solo porting experience and first to Linux
Discussion of responsibility for post-release support of ports
After HOARD, some engine and renderer work for Snapshot [source]
La-Mulana is second port started for Linux, ported from Japanese codebase [source]
After porting Democracy 3 to iOS, began porting Braid to multiple platforms [source]
Ported Outland from consoles to Windows, Mac and Linux including adding Steamworks integration [source]
asks about the inclusion of the XNA Effects Framework in Outland [source]
Super Splatters was made easier to port to Linux due to the foundational work of the original developer [source] [source]
Next big port is Shadow Warrior, home to the best codebase Aaron has seen [source]
The porting work for Quadrilateral Cowboy has already been done [source]
Mighty No. 9 confirmed for Linux [source]
SOMA is also being ported to Linux [source]
has something to say about your code and it's not elegant [source] [source]
Vessel is a good example of elegant code [source]
What game would port if he had the chance? Age of Empires II HD [source]
What platform do you primarily work on? What benefits do you derive from it?
What does your Linux environment look like?
The benefits of early testing on a variety of hardware

SteamLUG Community Stuff

Past Events
Fistful of Frags [source]
Battleblock Theater [source]
Awesomenauts [source]
Upcoming Events
Outland [source]
Borderlands: The Pre-Sequel [source]

Steam/Valve News

"Does anyone have an opinion on Steam Refunds?" [source]
Indie developers provide their reactions to the new policy
Puppy Games [source]
Retro Remakes [source]
Peter Moorhead [source]
Licensing can be tricky and some games may lend themselves to performance licenses [source]
Dota 2 Source 2 DLC depots [source]
Steam Hardware now available for preorder [source]
Valve is shipping the HTC Vive Developer Edition [source] [source]

Tech News

SDL2 2.0.4 release approaches [source]
Unreal Engine 4 native Linux editor marked as "complete" on trello [source]
It is "ready for early access" and they are asking for users to help test [source]
#UE4Linux on freenode IRC
Unreal Engine 4.8 released with tons of fixes and new features [source]
Experimental "desktop" target platform which exports Win/Mac/Linux in a single directory
Speedtree is now useable on Linux
RAD game tools never cause issues on Linux [source]
Aaron Melcher is having difficulty porting something using the Play First SDK [source] has added Cyberia 2 Resurrection: [source]
See the latest Linux games on GOG by sorting by date added [source]
Blender Game Asset Creation video tutorial on Steam [source]
Also available on Blender Cloud [source]
XCOM 2 announced for November, Linux port by Feral [source] [source] [source]
Massive Chalice released [source] [source] [source]
With documentary, Massive Knowledge [source]
Steel Storm: Burning Retribution receives beta updates [source]
Humble Indie Bundle: All-Stars
World of Goo, Super Meat Boy, Dustforce DX. BTA: Dungeon Defenders Collection, LIMBO, Braid. BTA + $1: Risk of Rain, Antichamber
Shadow Warrior 2 lists Linux system requirements [source]
Wizorb, Wyv and Keep released on Steam [source] [source] [source]


Bloodstained: Ritual of the Night [source]
Koji Igarashi, spiritual successor to Castlevania
Funded within hours
The Bard's Tale IV [source]
Perception [source]
Horror game as a blind woman, with a sonar-like vision
Linux/Mac as a stretch goal, $175,000
Power Drive 2000 met its goal [source]


SteamLUG Cast is a casual, fortnightly audiocast which aims to provide interesting news and discussion for the SteamLUG and broader Linux gaming communities.

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