Swordfischer, John and DerRidda get together once again to talk about what they’ve been playing, discuss some Valve news, interesting crowdfunding campaigns, Greenlit titles and more! Thanks to the wonderful http://steamcommunity.com/id/robertoszek for editing the casts so far this season.
If you launch the Steam client with the flag -steamos you get direct access to the beta
A further update yesterday adjusted package, meaning smaller deltas between updates
The same update officially moved to the latest runtime version, which removes libs, and disables some libs support for some audio codecs, very few games used them but there may be breakage if game devs haven’t patched yet
TF2 just got a patch, removing exploits and adjusting weapons; also adds some server features for better supporting their new gameserver stuffage [source]
Oniken, second Wine‐bottle shipped on Steam [source]
Some articles on Linux development, either porting to, or dev‐ing on:
Porting ‘You Have to Win the Game’ detailing some frustrations [source]
Porting from Windows to Linux, bringing up a port natively first with stubbing [source]
Leszek’s article on enabling remote debug on steam machines [source]
Oculus have released their latency tester as an open hardware project with open licences (firmware, schematics and STL files for 3D printing + STEP files for injection mold) [source]
NOWHERE, is 79% of the way to the Top 100, [source]
Distance has a new alpha gameplay video out, its looking great [source]
Sign‐off
SteamLUG Cast is a casual, fortnightly audiocast which aims to provide interesting news and discussion for the SteamLUG and broader Linux gaming communities.
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